The layerscape kernel patches appears to be just some uncleaned local development tree, where patches are sometimes directly followed by their revert. While this does not seem a problem in the first place, it becomes incredibly unpleasant when the upstream kernel changes in the relevant areas and requires rebase. This removes all these patch-revert pairs and refreshs the rest. It removes about 44000 lines of entirely useless code. Signed-off-by: Adrian Schmutzler <freifunk@adrianschmutzler.de>
		
			
				
	
	
		
			38 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Diff
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Diff
		
	
	
	
	
	
From 98917e88ec975eee0194ca011479e507029009ae Mon Sep 17 00:00:00 2001
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From: Liu Ying <victor.liu@nxp.com>
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Date: Tue, 30 Jul 2019 13:13:16 +0800
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Subject: [PATCH] MLK-22171 drm/imx: Avoid leaking dangling pointer
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 dev->driver_data to PM ops
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In case ->bind() fails, we should avoid leaking dangling pointer
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dev->driver_data which is set by dev_set_drvdata(), otherwise
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it would be leaked, and seen/dereferenced by PM ops, thus hang
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happens.  Moving dev_set_drvdata() down just before ->bind()
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successfully returns may address this issue.
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Signed-off-by: Liu Ying <victor.liu@nxp.com>
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---
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 drivers/gpu/drm/imx/imx-drm-core.c | 4 ++--
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 1 file changed, 2 insertions(+), 2 deletions(-)
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--- a/drivers/gpu/drm/imx/imx-drm-core.c
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+++ b/drivers/gpu/drm/imx/imx-drm-core.c
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@@ -239,8 +239,6 @@ static int imx_drm_bind(struct device *d
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 	if (ret)
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 		goto err_kms;
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-	dev_set_drvdata(dev, drm);
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-
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 	/* Now try and bind all our sub-components */
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 	ret = component_bind_all(dev, drm);
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 	if (ret)
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@@ -266,6 +264,8 @@ static int imx_drm_bind(struct device *d
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 	drm_fbdev_generic_setup(drm, legacyfb_depth);
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+	dev_set_drvdata(dev, drm);
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+
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 	return 0;
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 err_poll_fini:
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